﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace PankowGame13
{
    class WallTile:Tile
    {
        public WallTile(string wallPicture, Vector2 wallLocation, int textureSize, ContentManager content, bool isHidden)
        {
            tileTexture = content.Load<Texture2D>(wallPicture);
            tileLocation = wallLocation;
            tileSize = textureSize;
            canPass = isHidden;
            tileRect = new Rectangle((int)tileLocation.X, (int)tileLocation.Y, textureSize, textureSize);
        }
    }
}
